NVIDIA GeForce RTX 4090: 36 Works through the Kollektive stage contract; 2 failed,
0 skipped. Warm reference Work median 67.7 s. At the quoted $0.422/h a warm reference Work costs about $0.0079 of GPU time (nominal).
Visual quality, material preference and identity are for the reviewer; the technical checks below are mechanical.
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Reference Works
One generation per Source at the 500k-face budget, seed 1. Each card shows the Source,
the conditioning image after preprocessing (square crop, resize and, unless the Source had transparency, background removal),
four fixed-camera renders, the rotatable original and its static preview.
Amazon Brand – Rivet Mid-Century Modern Cone Nightstand Table Desk Lamp with LED Light Bulb - 15 Inches, Black and Gold (background removed by flood fill)
Source imageFour views (front, three-quarter, side, back) — this session's strips sample the texture with v mirrored (read-back bug, fixed for the next build): judge colour and materials on the rotatable model and the preview, geometry on the stripOriginal, 7.9 MBPlayback, 2.7 MBPreview render (static fallback)
Source imageFour views (front, three-quarter, side, back) — this session's strips sample the texture with v mirrored (read-back bug, fixed for the next build): judge colour and materials on the rotatable model and the preview, geometry on the stripOriginal, 9.0 MBPlayback, 3.1 MBPreview render (static fallback)
Amazon Brand – Stone & Beam Parson Armless Dining Room Chairs, 40 Inch Height, Set of 2, Beige
thin structures: chair legs and back rods · 2560×1824 px Source · background: rmbg · settings: faces 500000; seed 1
Source imageFour views (front, three-quarter, side, back) — this session's strips sample the texture with v mirrored (read-back bug, fixed for the next build): judge colour and materials on the rotatable model and the preview, geometry on the stripOriginal, 8.8 MBPlayback, 3.0 MBPreview render (static fallback)
Source imageFour views (front, three-quarter, side, back) — this session's strips sample the texture with v mirrored (read-back bug, fixed for the next build): judge colour and materials on the rotatable model and the preview, geometry on the stripOriginal, 10.9 MBPlayback, 3.5 MBPreview render (static fallback)
Source imageFour views (front, three-quarter, side, back) — this session's strips sample the texture with v mirrored (read-back bug, fixed for the next build): judge colour and materials on the rotatable model and the preview, geometry on the stripOriginal, 8.8 MBPlayback, 2.9 MBPreview render (static fallback)
Source imageFour views (front, three-quarter, side, back) — this session's strips sample the texture with v mirrored (read-back bug, fixed for the next build): judge colour and materials on the rotatable model and the preview, geometry on the stripOriginal, 10.6 MBPlayback, 3.6 MBPreview render (static fallback)
Source imageFour views (front, three-quarter, side, back) — this session's strips sample the texture with v mirrored (read-back bug, fixed for the next build): judge colour and materials on the rotatable model and the preview, geometry on the stripOriginal, 11.0 MBPlayback, 3.7 MBPreview render (static fallback)
Source imageFour views (front, three-quarter, side, back) — this session's strips sample the texture with v mirrored (read-back bug, fixed for the next build): judge colour and materials on the rotatable model and the preview, geometry on the stripOriginal, 14.1 MBPlayback, 4.7 MBPreview render (static fallback)
Source imageFour views (front, three-quarter, side, back) — this session's strips sample the texture with v mirrored (read-back bug, fixed for the next build): judge colour and materials on the rotatable model and the preview, geometry on the stripOriginal, 9.0 MBPlayback, 3.1 MBPreview render (static fallback)
Source imageFour views (front, three-quarter, side, back) — this session's strips sample the texture with v mirrored (read-back bug, fixed for the next build): judge colour and materials on the rotatable model and the preview, geometry on the stripOriginal, 9.1 MBPlayback, 3.0 MBPreview render (static fallback)
Each variant beside its reference Work (same Source and seed). Re-export decodes
the latent again at another budget; retexture keeps the reference's geometry and UV layout at 4096 textures; rematerial keeps that
geometry and samples new materials from an appearance image. Renders use the same cameras, light and framing; the asset's own
scale is unchanged.
thin structures: chair legs and back rods · 2560×1824 px Source · background: – · settings: faces 100000; texture 2048
Reference: four viewsreexport: four views (texture lookups mirrored in v in this session's strips; use the rotatable model for materials)Original, 2.3 MB
Work time
20.2 s (cold load excluded)
Faces
99,813
Raw faces
4,874,216
Latent tokens
7,657
UV charts
762
Textures
2048×2048, 2048×2048
GPU memory (torch reserved / allocated)
6220.2 MB / 3453.0 MB
Device memory, sampled max
8252.3 MB
GPU busy / host CPU busy
5.9% / 26.8%
Kernel tuning / compile inside
2.8 s / 0.4 s
Files
model 2.3 MB, playback 0.8 MB, preview 0.2 MB
Against reference
same topology: False; UVs identical: –; max vertex delta: –; texture PSNR: 15.9 dB
Surface distance p99 (voxels, to reference / from reference)
0.23 / 0.87
Triangles and UVs identical to reference (order-independent)
thin structures: chair legs and back rods · 2560×1824 px Source · background: – · settings: faces 500000; texture 2048
Reference: four viewsreexport-same: four views (texture lookups mirrored in v in this session's strips; use the rotatable model for materials)Original, 8.7 MB
Work time
53.1 s
Faces
482,478
Raw faces
4,874,216
Latent tokens
7,657
UV charts
1,864
Textures
2048×2048, 2048×2048
GPU memory (torch reserved / allocated)
6207.6 MB / 3454.8 MB
Device memory, sampled max
8193.6 MB
GPU busy / host CPU busy
7.6% / 27.6%
Kernel tuning / compile inside
2.8 s / 0.0 s
Files
model 8.7 MB, playback 3.0 MB, preview 0.2 MB
Against reference
same topology: False; UVs identical: –; max vertex delta: –; texture PSNR: 16.7 dB
Surface distance p99 (voxels, to reference / from reference)
0.24 / 0.24
Triangles and UVs identical to reference (order-independent)
thin structures: chair legs and back rods · 2560×1824 px Source · background: – · settings: texture 4096
Reference: four viewsretexture: four views (texture lookups mirrored in v in this session's strips; use the rotatable model for materials)Original, 10.2 MB
Work time
30.2 s
Faces
498,942
Raw faces
–
Latent tokens
7,657
UV charts
–
Textures
4096×4096, 4096×4096
GPU memory (torch reserved / allocated)
5406.5 MB / 3453.3 MB
Device memory, sampled max
6367.0 MB
GPU busy / host CPU busy
12.2% / 30.3%
Kernel tuning / compile inside
2.9 s / 0.0 s
Files
model 10.2 MB, playback 3.0 MB, preview 0.2 MB
Against reference
same topology: False; UVs identical: –; max vertex delta: –; texture PSNR: –
Surface distance p99 (voxels, to reference / from reference)
0.00 / 0.00
Triangles and UVs identical to reference (order-independent)
retexture: triangles and positions identical; UV v mirrored (1-v) by a read-back flip in this runtime (fixed for the next build): layout not byte-identical
reexport: four views (texture lookups mirrored in v in this session's strips; use the rotatable model for materials): not available — render failed: the bench's GLB reader rejected 16-bit indices (meshes under 65,536 vertices); fixed for the next build
Original, 2.6 MB
Work time
25.7 s
Faces
92,614
Raw faces
8,642,826
Latent tokens
15,318
UV charts
503
Textures
2048×2048, 2048×2048
GPU memory (torch reserved / allocated)
11129.6 MB / 6521.3 MB
Device memory, sampled max
14688.5 MB
GPU busy / host CPU busy
20.5% / 27.9%
Kernel tuning / compile inside
2.8 s / 0.0 s
Files
model 2.6 MB, playback 0.9 MB, preview 0.3 MB
Against reference
same topology: False; UVs identical: –; max vertex delta: –; texture PSNR: 16.1 dB
Surface distance p99 (voxels, to reference / from reference)
0.24 / 0.61
Triangles and UVs identical to reference (order-independent)
Reference: four viewsreexport-same: four views (texture lookups mirrored in v in this session's strips; use the rotatable model for materials)Original, 9.0 MB
Work time
39.1 s
Faces
494,754
Raw faces
8,642,826
Latent tokens
15,318
UV charts
1,391
Textures
2048×2048, 2048×2048
GPU memory (torch reserved / allocated)
10424.9 MB / 6521.2 MB
Device memory, sampled max
14078.2 MB
GPU busy / host CPU busy
13.0% / 33.1%
Kernel tuning / compile inside
2.8 s / 0.0 s
Files
model 9.0 MB, playback 3.1 MB, preview 0.3 MB
Against reference
same topology: False; UVs identical: –; max vertex delta: –; texture PSNR: 16.1 dB
Surface distance p99 (voxels, to reference / from reference)
0.19 / 0.18
Triangles and UVs identical to reference (order-independent)
Reference: four viewsretexture: four views (texture lookups mirrored in v in this session's strips; use the rotatable model for materials)Original, 11.6 MB
Work time
45.4 s
Faces
494,464
Raw faces
–
Latent tokens
15,318
UV charts
–
Textures
4096×4096, 4096×4096
GPU memory (torch reserved / allocated)
8927.6 MB / 5640.7 MB
Device memory, sampled max
10106.2 MB
GPU busy / host CPU busy
8.5% / 25.6%
Kernel tuning / compile inside
2.9 s / 0.0 s
Files
model 11.6 MB, playback 3.1 MB, preview 0.3 MB
Against reference
same topology: False; UVs identical: –; max vertex delta: –; texture PSNR: –
Surface distance p99 (voxels, to reference / from reference)
0.00 / 0.00
Triangles and UVs identical to reference (order-independent)
retexture: triangles and positions identical; UV v mirrored (1-v) by a read-back flip in this runtime (fixed for the next build): layout not byte-identical
thin structures: chair legs and back rods · 2560×1824 px Source · background: rmbg · settings: seed 2; texture 2048
Reference: four viewsrematerial-same-image: four views (texture lookups mirrored in v in this session's strips; use the rotatable model for materials)Original, 8.9 MB
rematerial: triangles and positions identical; UV v mirrored (1-v) by a read-back flip in this runtime (fixed for the next build): layout not byte-identical
thin structures: chair legs and back rods · 2560×1824 px Source · background: rmbg · settings: seed 1; texture 2048
Reference: four viewsrematerial-from-abo-b07gz37hdh: four views (texture lookups mirrored in v in this session's strips; use the rotatable model for materials)Appearance image for the new materialsOriginal, 11.5 MB
rematerial: triangles and positions identical; UV v mirrored (1-v) by a read-back flip in this runtime (fixed for the next build): layout not byte-identical
Reference: four viewsrematerial-from-commons-bashkiriya-typew: four views (texture lookups mirrored in v in this session's strips; use the rotatable model for materials)Appearance image for the new materialsOriginal, 9.2 MB
rematerial: triangles and positions identical; UV v mirrored (1-v) by a read-back flip in this runtime (fixed for the next build): layout not byte-identical
Quality variants
Same Source and seed as the reference; one setting changed per arm. Nothing here is a
production default.
thin structures: chair legs and back rods · 2560×1824 px Source · background: rmbg · settings: faces 500000; seed 1; shape_slat steps 8; sparse_structure steps 8; tex_slat steps 8
Reference: four viewssteps8: four views (texture lookups mirrored in v in this session's strips; use the rotatable model for materials)Original, 8.6 MB
thin structures: chair legs and back rods · 2560×1824 px Source · background: rmbg · settings: faces 500000; seed 1; no remesh
Reference: four viewsnoremesh: four views (texture lookups mirrored in v in this session's strips; use the rotatable model for materials)Original, 19.4 MB
thin structures: chair legs and back rods · 2560×1824 px Source · background: rmbg · settings: faces 500000; seed 1; unwrap pack rotate_charts False
Reference: four viewsnorotate: four views (texture lookups mirrored in v in this session's strips; use the rotatable model for materials)Original, 8.6 MB
same topology: False; UVs identical: –; max vertex delta: –; texture PSNR: 16.2 dB
Surface distance p99 (voxels, to reference / from reference)
0.24 / 0.24
Raw geometry identical to reference
yes
Nominal GPU cost
$0.0079
Technical checks: no flags
Repeat, caches, concurrency, recovery
Two processes on one GPU: 3 Works from a shared queue in 638 s including both cold loads, 16.92 Works per hour; the same Works one after another in the reference process took 225.9 s. Warm Work median in the pair 85.1 s against 67.7 s alone.
thin structures: chair legs and back rods · 2560×1824 px Source · background: rmbg · settings: faces 500000; seed 1
Reference: four viewscaptured: four views (texture lookups mirrored in v in this session's strips; use the rotatable model for materials)Original, 8.9 MB
Reference: four viewscaptured: four views (texture lookups mirrored in v in this session's strips; use the rotatable model for materials)Original, 8.7 MB
Reference: four viewscaptured: four views (texture lookups mirrored in v in this session's strips; use the rotatable model for materials)Original, 9.1 MB
Reference: four viewsgenerate: four views (texture lookups mirrored in v in this session's strips; use the rotatable model for materials)Original, 8.8 MB
Reference: four viewsgenerate: four views (texture lookups mirrored in v in this session's strips; use the rotatable model for materials)Original, 8.8 MB
thin structures: chair legs and back rods · 2560×1824 px Source · background: rmbg · settings: faces 500000; seed 1
Reference: four viewsgenerate: four views (texture lookups mirrored in v in this session's strips; use the rotatable model for materials)Original, 9.0 MB
retry-intact: four views (texture lookups mirrored in v in this session's strips; use the rotatable model for materials): not available — render failed: the bench's GLB reader rejected 16-bit indices (meshes under 65,536 vertices); fixed for the next build
Original, 2.4 MB
Work time
27.4 s (cold load excluded)
Faces
92,790
Raw faces
8,642,826
Latent tokens
15,318
UV charts
525
Textures
2048×2048, 2048×2048
GPU memory (torch reserved / allocated)
11272.2 MB / 6521.7 MB
Device memory, sampled max
14659.1 MB
GPU busy / host CPU busy
6.8% / 28.0%
Kernel tuning / compile inside
2.8 s / 0.4 s
Files
model 2.4 MB, playback 0.8 MB, preview 0.3 MB
Against reference
same topology: False; UVs identical: –; max vertex delta: –; texture PSNR: 16.1 dB
Surface distance p99 (voxels, to reference / from reference)
0.23 / 0.62
Triangles and UVs identical to reference (order-independent)
Reference: four viewsrepeat: four views (texture lookups mirrored in v in this session's strips; use the rotatable model for materials)Original, 9.1 MB
thin structures: chair legs and back rods · 2560×1824 px Source · background: rmbg · settings: faces 500000; seed 1
Reference: four viewsrepeat: four views (texture lookups mirrored in v in this session's strips; use the rotatable model for materials)Original, 9.0 MB
ValueError: Input digest mismatch (expected: the stage must refuse it)
Technical summary
Model loading
0.0 s
Generation
24.0 s
Latent restore
0.0 s
Geometry extraction
27.8 s
Material processing
9.7 s
GLB export
5.5 s
Preview
0.2 s
Warm reference Work
67.7 s
Torch peak memory over the reference Works: 15068.0 MB reserved, 8584.6 MB allocated;
device memory sampled at 500 ms peaked at 23621.3 MB (a sampled maximum, not an exact peak).