TRELLIS.2 benchmark
NVIDIA A40: 1 Works generated through the Kollektive stage contract, each from one generation. Medians of the warm Works (model already loaded); the first Work also loads the model.
Where the time goes (warm median)
| Model loading | – |
|---|---|
| Generation | – |
| Geometry extraction | – |
| Material processing | – |
| GLB export | – |
| Preview | – |
| Total per Work | – |
Peak GPU memory over the bench: 5739.9 MB reserved, 4129.0 MB allocated.
Every Work
| Source | Model loading | Generation | Geometry extraction | Material processing | GLB export | Preview | Total | Background | VRAM reserved | VRAM allocated | 2048 GLB | 1024 GLB | Raw GLB | Nominal $ |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| abo-b07hk8yhb7-cutout (cold) | 222.3 s | 119.8 s | 83.6 s | 12.8 s | 3.8 s | 0.3 s | 443.4 s | source_alpha | 5739.9 MB | 4129.0 MB | 16.0 MB | 15.5 MB | 132.3 MB | $0.0520 |
What the files are made of
Geometry and the 2048 and 1024 textures, read from the delivered GLBs; playback shares the original's geometry. “Transparent share” is the part of the base-colour texture below 95% opacity (including inpainted margins between UV islands); the exporter switches a material to BLEND above 0.1% of covered texels.
| Source | Faces | Geometry | 2048 textures | 1024 textures | Geometry share of 2048 GLB | Transparent share | Alpha mode |
|---|---|---|---|---|---|---|---|
| abo-b07hk8yhb7-cutout | 474,258 | 15.3 MB | 0.7 MB | 0.2 MB | 96% | 0.00% | OPAQUE |
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